« Irresponsible Marketing | Main | Into the Abyss »

10/31/2009

TrackBack

TrackBack URL for this entry:
http://www.typepad.com/services/trackback/6a01157043f616970c0120a69a226b970c

Listed below are links to weblogs that reference Waiting for the Backlash:

Comments

Of course the ideal world is one in which we would be able to purchase a product and designate that none of the money from it goes to the parts of a company that we hate. I mean, who wants to fund bogus cigarette safety studies by buying a snack cracker? It should be obvious by now, however, that pushing back against ads doesn't have any effect. The pushback against Sin to Win, for instance, didn't stop EA from engaging in the Maxim piece for Dragon Age. There's no lesson being learned; the apologies are courtesies to mask a continuity of personnel and attitudes. As long as gamers refuse to speak to EA and Activision in the only terms those corporations understand -- money -- then they will merely chalk up the negative press from advertisements like this as a minor cost against the significant expected gain from their targeted audience. Buying the game gives the corporation a free pass -- offend a marginalized group, gain favor with those who appreciate that kind of ad, and those who are offended will buy the product anyway. Cost to the corporation: nothing.

If I could buy the game and pay everybody at Activision and Infinity Ward except the PR department (and maybe Kotick), I would. But my ability to speak meaningfully to the company is a lot more limited than that. I can only buy or not buy. Is choosing not to buy punishing all of Inifinty Ward for the actions of one or two guys? Yes, although my $60 probably means a lot less to IW than it does to me. But if choosing not to purchase the game is a broad punishment, then choosing to buy it is also a blanket encouragement, in the only terms a corporation cares about: the bottom line.

I think you make excellent points, Sparky, although practically speaking, there would seem to be as few "lessons learned" from EA and Activision getting $60 less in revenue as there would from contacting the company. However, I feel that one approach is sort of roundabout and the other is more direct: If enough people express displeasure, at the very least you can get an apology. And as our friend Bill Maher says, apologies do mean a great deal, especially to the offended parties.

Of course, the ideal response is to cancel your pre-order AND express your displeasure. The complaint has more teeth when it affects revenues directly.

You seem to presume that some how Infinity Ward or Activision is at fault for this advertising. You should know darn well that they farm this out to ad agencies. Most likely a thumbs up or down has to be given but alas it isn't always the case. The left hand does not always know what the right hand is doing. The money has all ready been paid to the ad agency who created the thing so not buying the game isn't going to teach any one a lesson.

Normally, you'd be right, but I doubt it in this case. This wasn't a polished ad from a firm (and even then you can argue that the client undoubtedly has input with regard to the finished advertisement); it was viral marketing that Infinity Ward itself seemed to be in charge of putting up on its own Youtube channel.

Isn't the whole point of viral marketing to get people to click on your ads? I don't think the people at IW - or the ad firm working for them - give a rodent's anus what people are saying about the video, they just want to see high numbers.

Depending on how cynical you want to be I'd say that even the "apology" for Sin to Win or the pulling of this video plays right into their hands. They anticipate and desire this kind of negative exposure. Pulling an already viral video only strengthens the hype machine - people who hear about it will likely do a little digging to find an archived copy of it (gamers in particular tend to have the know-how for that sort of thing) thus increasing the amount of time they are actively engaged in what is basically an elaborate ad.

Perhaps the best thing consumers can do is to ignore these types of ads. It may seem counter-intuitive - we've been raised to think that silence about an issue is the worse response - but if the point of the ad is to generate talk, any kind of talk, then the only way to stop them is, unfortunately, to ignore them.

I disagree, Kylie, at least in this case. Modern Warfare 2 was already well known to the point of media saturation, and Bowling himself stated that this video was released in the spirit of "fun." I don't think the point was to garner *negative* publicity. And even if it were, I think ignoring things like this does more bad than good. At the very least, it has generated an interesting, fruitful conversation among gamers, and that's never a bad thing.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

My Photo

Currently Playing



Online IDs



Twitter Updates

    follow me on Twitter

    Google Search

    • Google Search
      Google

      WWW
      www.gameinmind.com/game-in-mind
    Blog powered by TypePad